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Level Up: The Guide to Great Video Game Design
BooksScott Rogers’ “Level Up: The Guide to Great Video Game Design” is a book that covers every aspect of game design...
read moreposted on: 2013-05-22 by Jerry Kline | 0 comment(s) -
Characters designs and Combat system in Nameless: The Hackers
3-a-dayIn this 3aDay of "Nameless: The Hackers" we're taking a closer look at the character designs and the combat system...
read moreposted on: 2013-05-20 by Jerry Kline | 0 comment(s) -
Process interview Nameless: The Hackers
3-a-dayIn this process interview with BoxCat LLC. we look at their iOS game "Nameless: The Hackers." James Liu...
read moreposted on: 2013-05-20 by Jerry Kline | 0 comment(s) -
Company profile, BoxCat
3-a-dayFor years James Liu has always wanted to make video games. A little over a year ago he quit his corporate job to...
read moreposted on: 2013-05-20 by Jerry Kline | 0 comment(s) -
“Seven (or so) Techniques for Writing a Moral Game” Summary
Into EFGThe first panel I attended at GDC 2013 was Richard Rouse III’s panel on how to write a moral game...
read moreposted on: 2013-05-17 by Jerry Kline | 0 comment(s) -
Company profile, The Bohle Company
Into BusinessThe Bohle Company was founded in 1979 by Sue Bohle, who had been a Vice President and head of the public relations...
read moreposted on: 2013-05-15 by Jerry Kline | 0 comment(s) -
Mercenary Ops iOS development process
ProcessYingpei Games released Mercenary Ops in summer 2012 on the PC platform, but released an iOS version...
read moreposted on: 2013-05-08 by Rai Sewgobind | 0 comment(s)
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Agenda
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Daily facts
Castlevania 2: Simon's Quest on the NES, was the first game to feature multiple endings depending on how you played the game

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QPoll - share your opinion!
What should Replayability be in games?
share your opinion! and read other opinions... -
Highlight
New webdesign!
We're working very hard on our next webdesign that will open a lot more opportunities to the community, companies and professionals who are visiting the website. I'm glad to announce that 2012 was a very successful year and we're taking this to the next level in 2013!
We're aiming to launch this Q4 2013.
For more information and updates about the new web design, like our Facebook page!
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Member's Eye
Kirsten Nuyts
Artist, Tienen - BEGo to profileSilviu Ploisteanu
2D Artist, Iasi - ROHi. My name is Silviu, 29, and I'm from Romania. I started working in game devel...
Go to profileJason Hutchins
, Orlando - USAfter a lifetime of searching what I wanted to be in life, it took an afternoon ...
Go to profile
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NewsMag
EFG magazine 2013.1 | cover by Rodrigo Gonçalves
Interview with Lorne Balfe; Level design in Cargo Commander; Concept story Dishonored; Blog - Making Crash Bandicoot part 1 by Andy Gavin.. and more
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send in news
- - Announcements: Community beta version
posted on: 2013-02-10 by EFG crew | 0 comment(s)
- - Announcements: Community beta version


















